Tools and Smithing

Written by Veld

Fri Oct 23 2026

Your hoe, watering can, hammer, fishing rod and pickaxe are more than things you use up. Every tool levels up as you work with it, grows its attributes, and can be repaired, reforged into a better metal and tempered to a higher rarity. This guide walks you through all of it.

Index

  • Commands you'll want to know
  • Tool tiers
  • The tool screen
  • Rarity and attributes
  • Leveling up your tools
  • Wear and repair
  • Reforging
  • Tempering

Commands you'll want to know

Command and Syntax Description Usage
/tool info <tool> See a tool's rarity, level, attributes and uses, and enhance, repair, reforge or temper it. /tool info
/tool repair <tool> Restore all of a tool's uses with ingots. /tool repair
/tool reforge <tool> Upgrade a tool to the next tier, keeping its level, rarity and attributes. /tool reforge
/tool temper <tool> Try to raise a tool's rarity. /tool temper
/craft smith Craft new tools from ingots. /craft smith
/equipment set hoe / watering-can / hammer Choose which tool you use. /equipment set hammer
/shop buy Buy a Basic Hoe (500 Mekos), Basic Hammer (500 Mekos) or Basic Watering Can (375 Mekos). /shop buy

Tool tiers

A tool's tier is the metal it's made of. Higher tiers have more Gathering, more uses, a higher max level and room for a higher rarity.

Tier Max level Max rarity
Basic 10 Common
Bronze 20 Uncommon
Iron 40 Rare
Gold 60 Ultra Rare
Mythril 80 Legendary

Fishing rods and pickaxes also come in Platinum and Titanium, two steps between Gold and Mythril. They have the same max level and max rarity as Gold. Gathering also grows with a tool's quality. A hoe's Gathering decides which crops you can plant (see the Farming guide). Basic tools come from the shop. Craft Bronze and higher with /craft smith: each needs 4 ingots of its tier and a Smithing level of 3, 6, 9 or 12.

The tool screen

/tool info shows everything about one tool:

  • Rarity, right under the tool's name.
  • Level, next to the tool's max level, with the XP you need for the next level underneath.
  • Gathering and Quality.
  • Uses left. Once a Bronze or better tool has been used, a Repair button sits beside it.
  • Attributes, each with its value and what it does for you right now.

Beside the level you'll find Enhance while the tool can still level up. Once it reaches its max level, Temper takes its place. If there's a better metal for your tool, a Reforge button sits in the row below.

Rarity and attributes

Every crafted tool rolls a rarity. Most come out Common, but the higher your Smithing level, the better your chances. Craft with a hammer that has Fortune and those chances go up even more. A tool can't roll above its tier's max rarity, and shop tools are always Common. When you collect a craft, Miki shows what it rolled.

Rarity decides how many attribute slots a tool has:

Rarity Attribute slots
Common 1
Uncommon 1
Rare 2
Ultra Rare 3
Legendary 4
Attribute What it does
🎯 Finesse Better quality on the fish, ore and crops you gather.
🧺 Bounty A chance of an extra item.
🍀 Fortune A chance to roll twice and keep the better find. On a hoe, it also gives seeded harvests a chance to return a seed pouch. On your hammer, it gives the tools you craft better rarity.
⚡ Haste Shorter fishing and mining cooldowns. On a hoe, crops grow faster. On your hammer, smithing jobs finish sooner.
🛡️ Tenacity A chance that using the tool doesn't spend a use.

Attributes have no ceiling. They keep growing as long as your tool levels up, but each point does a little less than the one before. /tool info shows what each attribute does for you right now.

Leveling up your tools

Tools earn XP in two ways:

  • Using them. Every cast, swing, planting, watering and smithy action gives the tool you used XP. Fishing and mining give a little more for rarer finds.
  • Enhancing them. Press Enhance on /tool info to use up other tools of the same kind.

Every level, your tool grows: one of its attributes gets a little stronger. If the tool has an empty attribute slot, that slot fills first, and the screen tells you it will fill at the next level. Values grow in fractions, so don't be surprised to see one that isn't a whole number. Higher tiers start new attributes stronger and grow them faster.

Enhancing

Enhance opens a list of your other tools of the same kind, in any metal, with your starred tools first and then the ones that give the most XP. Pick as many as you like, across every page. Miki shows how much XP they give and the level your tool will reach, then press Enhance to use them up.

Each tool you use up gives all the XP it earned, plus a bonus for its quality and tier. Basic tools give very little. Equipped tools never show up in the list, so you can't use one up by accident. XP past your tool's max level is lost, so check the preview before you enhance.

Wear and repair

Every use wears your tool down. When a Basic tool runs out of uses, it breaks. Any other tool becomes worn and needs a repair before you can use it again. Press Repair on /tool info, or use /tool repair, to restore all of its uses right away. It costs ingots of the tool's metal, and the more uses are missing, the more it costs. The screen shows the cost next to what you own. Salvager companions can bring that down (see the Companions guide). Basic tools can't be repaired. Reforge them into Bronze, or buy a new one.

Reforging

Reforge moves a tool one tier up its metal line: Basic to Bronze, Bronze to Iron, and so on. It keeps its level, rarity and attributes, gets the new tier's Gathering and a full set of the new tier's uses, and can level higher than before. Press Reforge on /tool info, or use /tool reforge. The screen shows how Gathering and uses change, and the cost next to what you own. A reforge costs the next tier's recipe (4 ingots of the new metal) and needs that recipe's Smithing level. After a reforge, your tool's attributes grow by the new tier's amount every level.

Tempering

Temper tries to raise a tool's rarity by one step. Your tool needs to be at its max level first. Press Temper on /tool info, or use /tool temper. The screen shows your chance of success and the cost next to what you own.

Temper to Smithing level Cost
Uncommon 5 2 ingots of the tool's metal
Rare 15 3 ingots of the tool's metal
Ultra Rare 30 4 ingots of the tool's metal + 1 Fallen Star
Legendary 45 4 Mythril Ingots + 1 Star Core

Higher rarities are harder to reach. The materials are used up whether it works or not, but failed attempts aren't wasted: keep trying and a success is eventually guaranteed. When it is, the chance reads 100%. A successful temper also grows your tool's attributes once. When the new rarity adds a slot, that growth fills it. Each tier has a max rarity. Once your tool reaches it, reforge it to the next tier before tempering again.

Every smithy action takes all of its materials or none: if anything is missing, Miki tells you what, and nothing is used up. Your equipped hammer helps with every smithing job. Its Haste makes each job you queue finish sooner, on top of your Apprentice companion's Haste. Smelting ingots, star cores and other materials spends one hammer use for every job you queue. Crafting a tool wears it once, when you collect the tool. Repairing, reforging and tempering wear it too, and give you Smithing XP. Cooking never touches your hammer. Without a hammer, or with a worn one, you can still smith; you just don't get its Haste.

Happy smithing! If you have any questions, come say hi in the Miki support server.


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